Jan 16, 2009, 04:24 PM // 16:24
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#161
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Furnace Stoker
Join Date: May 2006
Profession: R/
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If they intended to give us a trading upgrade, they would have said we'd be getting a trading upgrade. They told us we're getting a storage upgrade, so that's what we're getting.
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Jan 16, 2009, 04:47 PM // 16:47
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#162
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Wilds Pathfinder
Join Date: Sep 2007
Profession: Mo/
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Nobody cares about more storage, the only updates that can be announced that wont be flamed by the community are extra elite areas/content and an increase to the recharge of Palm Strike....
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Jan 16, 2009, 05:15 PM // 17:15
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#163
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Forge Runner
Join Date: Mar 2006
Profession: N/
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ppl keep seeming to stress that there will be tons more content being delivered on this supposedly "big" update than wut has been mentioned
(not gonna bother to quote everybody who has said so)
but then...it becomes a matter of delivery time, not development time
wut i mean, is that the live team can choose to focus on 2 or 3 things at a time, and release them within 2 months
or they can choose to focus on 4 or 5 things at a time, and release them in 4 months time
ur still puttin in the same amount of development time
ur jus choosing how and when to deliver that content
and while i can agree that longer deadlines can be less stressful and give more time for testing
we r still gettin roughly the same exact amount of updates
and so still i say...op is heavily misleading
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Jan 16, 2009, 05:26 PM // 17:26
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#164
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Lion's Arch Merchant
Join Date: Sep 2005
Location: 32°45′26.49″N, 97°19′59.45″W
Guild: Some Like It Hot [sake]
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Quote:
Originally Posted by Ctb
The bread-and-butter mechanic of RPGs is, was, and will continue to be the excitement of discovery.
Most people won't keep playing if there's nothing new to do, so they need to update things. I would suggest, however, they do something more significant than just storage if they're not doing an update until April. MOX and z-keys, while I personally didn't care about them, were a good move, but they're competing with LOTRO and WoW releasing expansions, EvE will be releasing a new content update, and all those games constantly add new areas, quests, events, NPCs, items, etc.
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People also play just to play. Why do you think people still play cards, checkers, solitaire, old-school games on their Wii, etc.? Not many games aim to be played forever in the RPG world. The ones offering new content are pay-to-play.
Quote:
Unless they intend to try and market Guild Wars 2 from a dead stop in a few years, they really need to keep this game up to date to retain players so they have a little bit of momentum going in. It won't matter how great a game it is, if they can't get enough people in the doors at the offset to help recoup losses incurred during development, it will fail. Ask Lord British and his experience with Tabula Rasa if you want to know how that goes.
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I think the fact the GW2 is a sequel to an already established game makes the difference in comparison to Tabula Rasa. TR was also expected to have some outside-the-box originality which it didn't. Not to mention the many bugs it had when it first came out.
Quote:
Which is why you'll never be a successful business owner. Customers are often stubborn, short-sighted, naive, and ignorant (the last part compounds multiple times when talking about video game nerds with an internet connection), but they're still the ones holding the money, so you still have to smile and oblige them to a reasonable extent.
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yup
Last edited by Absinth187; Jan 16, 2009 at 05:30 PM // 17:30..
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Jan 16, 2009, 05:31 PM // 17:31
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#165
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Forge Runner
Join Date: Mar 2006
Profession: N/
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Quote:
Which is why you'll never be a successful business owner. Customers are often stubborn, short-sighted, naive, and ignorant (the last part compounds multiple times when talking about video game nerds with an internet connection), but they're still the ones holding the money, so you still have to smile and oblige them to a reasonable extent.
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and sometimes customers have better product knowledge and experience than the company's customer support or even game devs...
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Jan 16, 2009, 05:32 PM // 17:32
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#166
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Frost Gate Guardian
Join Date: Sep 2008
Location: Sephirot - Keter
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Good god. Free stuff on a game your not paying for.....
I am happy with what the update will have in it. I hope they have a place for picks on the inventory screen. Keys would be nice but there are too many key types I think for that to be easily updated. I hope there will also be some sort of a suprise or too. A single tab maybe on the inventory screen could hold all a particular characters books from the different areas. the "Heraldric Cube" storage that was popular in Diablo 2 would be interestign too. Even better like a quest that you use special materials to make would be fun. Have them custamized to each char, so people don't go around trying to sell them for sick amounts of money. I am interested to see how they implement the different storages. Either way, Thank you Anet.
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Jan 16, 2009, 05:38 PM // 17:38
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#167
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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Quote:
Originally Posted by snaek
wut i mean, is that the live team can choose to focus on 2 or 3 things at a time, and release them within 2 months
or they can choose to focus on 4 or 5 things at a time, and release them in 4 months time
ur still puttin in the same amount of development time
ur jus choosing how and when to deliver that content
and while i can agree that longer deadlines can be less stressful and give more time for testing
we r still gettin roughly the same exact amount of updates
and so still i say...op is heavily misleading
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You may be right, but not necessarily. If you look at it from the perspective that you could double the time, double the tasks, then yes, expect content updates similar to what we've seen. However, what the post was about was the fact that by increasing the time they can focus on bigger things and still be on a timeline.
In other words, Instead of being limited to 2-3 small/medium things in 2-3 months and only being able to finish 1/2 of a "big" thing, they can wholly finish a larger content update with a deadline that doesn't stress their work or nag at them from the time it's set.
While nobody is sure of what's going to happen, I think we've been both surprised and disappointed by recent content updates. We've had some months/weeks where we thought we were getting something huge and got crap, and other weeks/items where we got more than we bargained for, like the recent large skill update or the M.O.X. release that nobody figured would have a whole quest line and story attached to.
What to expect in my opinion: (1)Some crappy updates that take twice as long to be delivered, and (2)some fantastic updates that knock the wind out of us. Just like with any other set of updates, we'll evaluate each as it comes out.
I'd also like to add that more of the "surprise we did a great job" or "more than expected" updates have been in the last 6 months or so. This gives me reason to believe that the live team has streamlined their processes and figured out their limitations and abilities. If they're increasing the live team, these abilities can only increase. I mean, if we're at 2 people now, adding 2 people linearly doubles their capacity. While this is not strictly true, I think you know where I'm headed. If they add 2 people to work strictly on updates of the size and potency that we've seen recently, and 2 people to work on new content, there may be a lot on the horizon.
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Jan 16, 2009, 05:44 PM // 17:44
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#168
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Krytan Explorer
Join Date: Nov 2007
Guild: [SOS]
Profession: Rt/
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Wooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooostorage
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Jan 16, 2009, 05:50 PM // 17:50
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#169
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Forge Runner
Join Date: Mar 2006
Profession: N/
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Quote:
Originally Posted by fengshuidove
However, what the post was about was the fact that by increasing the time they can focus on bigger things and still be on a timeline.
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yesh, that is an exception
but i dun see why they couldnt do that before...
before they jus said, "ahhh...that project will take 4 months, lets not even bother at all"
like ever since the release of eotn, they had a mindset that hom was fubar
and now, i mean they're basically saying:
"hey look! we've learned how to organize and manage our time better now!"
okie, heres a cookie anet
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Jan 16, 2009, 06:25 PM // 18:25
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#170
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Desert Nomad
Join Date: Apr 2006
Profession: W/
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Quote:
Why do you think people still play cards, checkers, solitaire, old-school games on their Wii, etc.?
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Those are strategy games, not RPGs. Whole other mechanic that lends itself to "never play the same game twice".
Quote:
I think the fact the GW2 is a sequel to an already established game makes the difference in comparison to Tabula Rasa.
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I don't think it will matter. MMOs aren't like other games. I can stop playing Bioshock and pick up Starcraft, then come back to Bioshock later, no problem. With MMOs, if I quit WoW or EvE or LOTRO for two or three months to play GW2, I fall two or three months behind everyone else on my server. In addition, most MMOs are, functionally, relatively the same thing, so there's little motivation to try something new. Guild Wars, for all the lovefesting that goes on here, only has one real hook: no monthly fee. For a lot of us, a $15 a month fee isn't really anything to be concerned about and not a big enough selling point on its own.
I think that without a smooth transition from Guild Wars straight to the sequel, they're going to have an uphill battle trying to make the sequel as successful as the original. I don't think they'll FAIL, but I think that unless they keep content fresh enough in Guild Wars to keep players interested - which they're not currently doing - they'll struggle to maintain interest in the sequel.
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Jan 16, 2009, 07:04 PM // 19:04
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#171
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Ascalonian Squire
Join Date: Jul 2006
Location: South Texas
Guild: Anubis Empire
Profession: R/W
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You all know what might be a great upgrade if the weaponsmith in your guild hall could make weapons and the skill trainer had all skills and not just the persons Home Map that put him in there.
Just my 2 cents
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Jan 16, 2009, 07:14 PM // 19:14
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#172
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Jungle Guide
Join Date: Mar 2006
Location: Trying to stay out of Ryuk's Death Note
Profession: N/R
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Quote:
Originally Posted by Ctb
Those are strategy games, not RPGs. Whole other mechanic that lends itself to "never play the same game twice".
I don't think it will matter. MMOs aren't like other games. I can stop playing Bioshock and pick up Starcraft, then come back to Bioshock later, no problem. With MMOs, if I quit WoW or EvE or LOTRO for two or three months to play GW2, I fall two or three months behind everyone else on my server. In addition, most MMOs are, functionally, relatively the same thing, so there's little motivation to try something new. Guild Wars, for all the lovefesting that goes on here, only has one real hook: no monthly fee. For a lot of us, a $15 a month fee isn't really anything to be concerned about and not a big enough selling point on its own.
I think that without a smooth transition from Guild Wars straight to the sequel, they're going to have an uphill battle trying to make the sequel as successful as the original. I don't think they'll FAIL, but I think that unless they keep content fresh enough in Guild Wars to keep players interested - which they're not currently doing - they'll struggle to maintain interest in the sequel.
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I have to agree with you on the functionality of MMO's. The only hook for me was not WANTING to pay for a game at the store then continue to pay for it every month. It is not an issue of if you can afford it, but should you pay an extra $120-150 a year to continue to access the game I already paid for once. For some people they can go out and buy Bioshock, Starcraft and Dawn of War with that money.
If you leave a game for an extended period it may be more perception that you fall behind. You may not have all the items others do, but you would still be able to reach the end game, granted later than others, but you would still complete the game.
I would not be surprised to see people who played GW originally and no longer play come back to check out GW2. In my opinion the majority of people still playing GW right now would most likelyl get GW2 when it comes out, regardless of any updates ANET makes to GW.
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Jan 16, 2009, 07:57 PM // 19:57
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#173
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So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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May be they're adding storage because we'll need more with the coming content updates?
I know, silly idea, but well...
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Jan 16, 2009, 08:11 PM // 20:11
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#174
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Jungle Guide
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It would be nice to have the storage but there's the usual sort of irony of a sensible update coming years late. What am I going to do, reinstall just to look at a few new storage slots? How about some effing FORESIGHT for once, not hindsight additions. They should have done this at least at GW:EN's release, but they didn't because they don't give a crap.
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Jan 16, 2009, 08:31 PM // 20:31
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#175
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Desert Nomad
Join Date: Jan 2007
Location: Massachusetts, USA
Guild: Guardians of the Cosmos
Profession: R/Mo
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Quote:
Originally Posted by IlikeGW
It would be nice to have the storage but there's the usual sort of irony of a sensible update coming years late. What am I going to do, reinstall just to look at a few new storage slots? How about some effing FORESIGHT for once, not hindsight additions. They should have done this at least at GW:EN's release, but they didn't because they don't give a crap.
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I find your moniker amusing, for apparently you don't. The updates show that they do still "give a crap" or we wouldn't be seeing anything new at all.
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Jan 16, 2009, 08:32 PM // 20:32
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#176
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Wilds Pathfinder
Join Date: Nov 2005
Guild: Zerohour Enterprises [ZHE]
Profession: W/
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Quote:
Originally Posted by Fril Estelin
May be they're adding storage because we'll need more with the coming content updates?
I know, silly idea, but well...
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YEEEEEEEEEEEHAW!!
MOAR SUMMONING STONEZ PLX
because they make or break the game, amirite?
/sarcasm off.
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Jan 16, 2009, 08:38 PM // 20:38
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#177
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Forge Runner
Join Date: Mar 2006
Profession: N/
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Quote:
Originally Posted by star gazer
MOAR SUMMONING STONEZ PLX
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dun forget that we need 20 moar different type of storybooks
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Jan 16, 2009, 09:23 PM // 21:23
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#178
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Frost Gate Guardian
Join Date: Apr 2006
Location: California
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Quote:
Originally Posted by Yawgmoth
The main task of the Live Team at this state of the game should IMHO be bringing new life to it, reviving what's dead and creating new playable and replayable content out of existing content, for both PvE and PvP.
But storage update was needed, was really needed for a very long time (forgetting about ancient times, GW:EN release got us nothing and thats when the major pain started again, and since then TONS more of new things were added) and it is a good choice for a first big 2009 update. That's because the future updates are likely to contain more and more new items we'd like to keep, first and most expected being 4th annual birthday minipets series.
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This.
I'm glad for whatever storage update we get. Having my bags constantly so packed with stuff that's handy to have quick access to has a way of damping the fun out of the game for me.
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Jan 16, 2009, 09:34 PM // 21:34
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#179
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Forge Runner
Join Date: Dec 2006
Guild: The Overacheivers [Club]
Profession: Mo/
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Mini Dwayna, Togo and Mhenlo is all i want but i dont see that happening.
but anything new is nice
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Jan 16, 2009, 09:34 PM // 21:34
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#180
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: league of the elite
Profession: Me/
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god, reading all this crap just makes me want to farm like a mindless zombie and pretend not to try to want new content because i get bored of repeated farming very quickly, exhasting every area i try in a week and going through every build on wiki + my own in a matter of months. i think i might shoot my leg and then go join an HA guild that enjoys running, a minion factory/EoE bomb/death nova spike hybriad on 8 monks.
anyone wanna start that guild with me?
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